Sunday 6 February 2011

Companies Making Money


Flash game developers, who are like the plankton in the food chain of the video game industry, are more and more interested in developing games for Google’s Android mobile operating system, according to a new Flash Game Market survey.


The survey shows that the Flash game development community is becoming more mature and financially savvy, as the developers are focusing on the markets with the most potential for growth. It was produced by Mochi Media, which helps developers monetize their games, as well as Flash creator Adobe and FlashGameLicense.com. The survey of nearly 1,400 developers also shows that flash developers are open to getting their games on all sorts of new platforms in the name of reaching the widest number of users.


While 10 percent of the developers said they are currently developing on Android, more than 52 percent said they planned to begin doing so in the next year. That’s a big change from last year, when about 42 percent said they planned to make games for the iOS, or Apple’s iPod Touch, iPhone and iPad devices. Android has come on strong in the past year, toppling Nokia as the world’s leader in smartphones in the fourth quarter.


Flash gaming is also growing in popularity internationally, leading to new markets and talent pools. About 19 percent of the developers are from the U.S., down 15 percent from a year ago. About 8 percent are in the United Kingdom, and six percent are in the Russian Federation. Canada accounts for 5 percent, Ukraine is 4 percent, India is 4 percent, and Brazil is 3 percent.


Developers are making money through a lot of different means. Sponsorships are now the main source of revenues. The number of developers who report making money through sponsorships, licenses and custom game development increased 37 percentage points from the 2009 survey, jumping from 46 percent to 83 percent. In-game ads are also still popular, with 45 percent of developers taking advantage of this revenue stream.


The big change, Mochi Media product manager Colin Cupp said, is that developers now have access to many different types of monetization. Developers are also more experienced. About 27 percent have been making games for two to five years, and another 12 percent have been making Flash games for more than five years. About 8 percent of developers and publishers have published more than 21 games. But 63 percent have made five or fewer games.


“They can distribute their games and reach more people,” Cupp said. “They’re more sophisticated.”


About 60 percent of developers say they now make Flash games full-time, compared to 50 percent a year ago. Also, those developers are growing up into publishers, with 21 percent of companies now doing both development and publishing. Only 4 percent are just publishers. Some 75 percent say they are developers only, roughly the same as a year ago. In general, there’s still a shortage of Flash game developers, Cupp said.


About 97 percent of the developers are male and 75 percent of the developers are under 35. The largest age group is 25 years old to 35, which accounts for 43 percent of the population. A lot of the effort is solitary, with 57 percent of developers saying they make their games alone.


About 75 percent of games are made in less than three months. And 25 percent are made in less than a month.


But it’s still tough being a Flash game publisher. About 63 percent of Flash game sites get less than 200,000 visitors per month. About 32 percent of developers say that their games are played 200,000 times or less in their lifetimes. Only a lucky 3 percent say that their games have been played more than 10 million times. About 50 percent of developers say they make less than $500 a month from developing games. About 5 percent make more than $5,000 a month.


Here’s a look at last year’s survey.


Next Story: Egypt restores Internet access amid continued Mubarak protests Previous Story: Why rewriting code can be startup suicide





Whenever you hear a business executive or politician use the term "American competitiveness," watch your wallet. Few terms in public discourse have gone so directly from obscurity to meaninglessness without any intervening period of coherence.



President Obama just appointed Jeffry Immelt, GE's CEO, to head his outside panel of economic advisors, replacing Paul Volcker. According to White House spokesman Robert Gibbs, Immelt has "agreed to work through what makes our country more competitive."



In an opinion piece for the Washington Post announcing his acceptance, Immelt wrote "there is nothing inevitable about America's declining manufacturing competitiveness if we work together to reverse it."



But what's American "competitiveness" and how do you measure it? Here are some different definitions:



  • It's American exports. Okay, but the easiest way for American companies to increase their exports from the US is for their American-made products to become cheaper internationally. And for them to reduce the price of their American-made stuff they have to cut their costs of production in here. Their biggest cost is their payrolls. So it follows that the simplest way for them to become more "competitive" is to cut their payrolls -- either by substituting software and automated machinery for their US workers, or getting (or forcing) their US workers to accept wage and benefit cuts.


  • It's net exports. Another way to think about American "competitiveness" is the balance of trade -- how much we import from abroad versus how much they import from us. The easiest and most direct way to improve the trade balance is to coax the value of the dollar down relative to foreign currencies (the Fed's current strategy for flooding the economy with money could have this effect). The result is everything we make becomes cheaper to the rest of the world. But even if other nations were willing to let this happen (doubtful; we'd probably have a currency war instead as they tried to coax down the value of their currencies in response), we'd pay a high price. Everything the rest of the world makes would become more expensive for us.


  • It's the profits of American-based companies. In case you haven't noticed, the profits of American corporations are soaring. That's largely because sales from their foreign-based operations are booming (especially in China, Brazil, and India). It's also because they've cut their costs of production in the US (see the first item above). American-based companies have become global -- making and selling all over the world -- so their profitability has little or nothing to do with the number and quality of jobs here in the US. In fact, it may be inversely related.


  • It's the number and quality of American jobs. This is my preferred definition, but on this measure we're doing terribly badly. Most Americans are imprisoned in a terrible trade-off -- they can get a job, but only one that pays considerably less than the one they used to have, or they can face unemployment or insecure contract work. The only sure way to improve the quality of jobs over the long term is to build the productivity of American workers and the US overall, which means major investments in education, infrastructure, and basic R&D. But it's far from clear American corporations and their executives will pay the taxes needed to make these investments. And the only sure way to improve the number of jobs is to give the vast middle and working classes of America sufficient purchasing power to get the economy going again. But here again, it's far from clear American corporations and their executives will be willing to push for a more progressive tax code, along with wage subsidies, that would put more money into average workers' pockets.



It's politically important for President Obama, as for any president, to be available to American business, and to avoid the moniker of being "anti-business." But the president must not be seduced into believing -- and must not allow the public to be similarly seduced into thinking -- that the well-being of American business is synonymous with the well-being of Americans.



Robert Reich is the author of Aftershock: The Next Economy and America's Future, now in bookstores. This post originally appeared at RobertReich.org.











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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Flash game developers, who are like the plankton in the food chain of the video game industry, are more and more interested in developing games for Google’s Android mobile operating system, according to a new Flash Game Market survey.


The survey shows that the Flash game development community is becoming more mature and financially savvy, as the developers are focusing on the markets with the most potential for growth. It was produced by Mochi Media, which helps developers monetize their games, as well as Flash creator Adobe and FlashGameLicense.com. The survey of nearly 1,400 developers also shows that flash developers are open to getting their games on all sorts of new platforms in the name of reaching the widest number of users.


While 10 percent of the developers said they are currently developing on Android, more than 52 percent said they planned to begin doing so in the next year. That’s a big change from last year, when about 42 percent said they planned to make games for the iOS, or Apple’s iPod Touch, iPhone and iPad devices. Android has come on strong in the past year, toppling Nokia as the world’s leader in smartphones in the fourth quarter.


Flash gaming is also growing in popularity internationally, leading to new markets and talent pools. About 19 percent of the developers are from the U.S., down 15 percent from a year ago. About 8 percent are in the United Kingdom, and six percent are in the Russian Federation. Canada accounts for 5 percent, Ukraine is 4 percent, India is 4 percent, and Brazil is 3 percent.


Developers are making money through a lot of different means. Sponsorships are now the main source of revenues. The number of developers who report making money through sponsorships, licenses and custom game development increased 37 percentage points from the 2009 survey, jumping from 46 percent to 83 percent. In-game ads are also still popular, with 45 percent of developers taking advantage of this revenue stream.


The big change, Mochi Media product manager Colin Cupp said, is that developers now have access to many different types of monetization. Developers are also more experienced. About 27 percent have been making games for two to five years, and another 12 percent have been making Flash games for more than five years. About 8 percent of developers and publishers have published more than 21 games. But 63 percent have made five or fewer games.


“They can distribute their games and reach more people,” Cupp said. “They’re more sophisticated.”


About 60 percent of developers say they now make Flash games full-time, compared to 50 percent a year ago. Also, those developers are growing up into publishers, with 21 percent of companies now doing both development and publishing. Only 4 percent are just publishers. Some 75 percent say they are developers only, roughly the same as a year ago. In general, there’s still a shortage of Flash game developers, Cupp said.


About 97 percent of the developers are male and 75 percent of the developers are under 35. The largest age group is 25 years old to 35, which accounts for 43 percent of the population. A lot of the effort is solitary, with 57 percent of developers saying they make their games alone.


About 75 percent of games are made in less than three months. And 25 percent are made in less than a month.


But it’s still tough being a Flash game publisher. About 63 percent of Flash game sites get less than 200,000 visitors per month. About 32 percent of developers say that their games are played 200,000 times or less in their lifetimes. Only a lucky 3 percent say that their games have been played more than 10 million times. About 50 percent of developers say they make less than $500 a month from developing games. About 5 percent make more than $5,000 a month.


Here’s a look at last year’s survey.


Next Story: Egypt restores Internet access amid continued Mubarak protests Previous Story: Why rewriting code can be startup suicide





Whenever you hear a business executive or politician use the term "American competitiveness," watch your wallet. Few terms in public discourse have gone so directly from obscurity to meaninglessness without any intervening period of coherence.



President Obama just appointed Jeffry Immelt, GE's CEO, to head his outside panel of economic advisors, replacing Paul Volcker. According to White House spokesman Robert Gibbs, Immelt has "agreed to work through what makes our country more competitive."



In an opinion piece for the Washington Post announcing his acceptance, Immelt wrote "there is nothing inevitable about America's declining manufacturing competitiveness if we work together to reverse it."



But what's American "competitiveness" and how do you measure it? Here are some different definitions:



  • It's American exports. Okay, but the easiest way for American companies to increase their exports from the US is for their American-made products to become cheaper internationally. And for them to reduce the price of their American-made stuff they have to cut their costs of production in here. Their biggest cost is their payrolls. So it follows that the simplest way for them to become more "competitive" is to cut their payrolls -- either by substituting software and automated machinery for their US workers, or getting (or forcing) their US workers to accept wage and benefit cuts.


  • It's net exports. Another way to think about American "competitiveness" is the balance of trade -- how much we import from abroad versus how much they import from us. The easiest and most direct way to improve the trade balance is to coax the value of the dollar down relative to foreign currencies (the Fed's current strategy for flooding the economy with money could have this effect). The result is everything we make becomes cheaper to the rest of the world. But even if other nations were willing to let this happen (doubtful; we'd probably have a currency war instead as they tried to coax down the value of their currencies in response), we'd pay a high price. Everything the rest of the world makes would become more expensive for us.


  • It's the profits of American-based companies. In case you haven't noticed, the profits of American corporations are soaring. That's largely because sales from their foreign-based operations are booming (especially in China, Brazil, and India). It's also because they've cut their costs of production in the US (see the first item above). American-based companies have become global -- making and selling all over the world -- so their profitability has little or nothing to do with the number and quality of jobs here in the US. In fact, it may be inversely related.


  • It's the number and quality of American jobs. This is my preferred definition, but on this measure we're doing terribly badly. Most Americans are imprisoned in a terrible trade-off -- they can get a job, but only one that pays considerably less than the one they used to have, or they can face unemployment or insecure contract work. The only sure way to improve the quality of jobs over the long term is to build the productivity of American workers and the US overall, which means major investments in education, infrastructure, and basic R&D. But it's far from clear American corporations and their executives will pay the taxes needed to make these investments. And the only sure way to improve the number of jobs is to give the vast middle and working classes of America sufficient purchasing power to get the economy going again. But here again, it's far from clear American corporations and their executives will be willing to push for a more progressive tax code, along with wage subsidies, that would put more money into average workers' pockets.



It's politically important for President Obama, as for any president, to be available to American business, and to avoid the moniker of being "anti-business." But the president must not be seduced into believing -- and must not allow the public to be similarly seduced into thinking -- that the well-being of American business is synonymous with the well-being of Americans.



Robert Reich is the author of Aftershock: The Next Economy and America's Future, now in bookstores. This post originally appeared at RobertReich.org.











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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Flash game developers, who are like the plankton in the food chain of the video game industry, are more and more interested in developing games for Google’s Android mobile operating system, according to a new Flash Game Market survey.


The survey shows that the Flash game development community is becoming more mature and financially savvy, as the developers are focusing on the markets with the most potential for growth. It was produced by Mochi Media, which helps developers monetize their games, as well as Flash creator Adobe and FlashGameLicense.com. The survey of nearly 1,400 developers also shows that flash developers are open to getting their games on all sorts of new platforms in the name of reaching the widest number of users.


While 10 percent of the developers said they are currently developing on Android, more than 52 percent said they planned to begin doing so in the next year. That’s a big change from last year, when about 42 percent said they planned to make games for the iOS, or Apple’s iPod Touch, iPhone and iPad devices. Android has come on strong in the past year, toppling Nokia as the world’s leader in smartphones in the fourth quarter.


Flash gaming is also growing in popularity internationally, leading to new markets and talent pools. About 19 percent of the developers are from the U.S., down 15 percent from a year ago. About 8 percent are in the United Kingdom, and six percent are in the Russian Federation. Canada accounts for 5 percent, Ukraine is 4 percent, India is 4 percent, and Brazil is 3 percent.


Developers are making money through a lot of different means. Sponsorships are now the main source of revenues. The number of developers who report making money through sponsorships, licenses and custom game development increased 37 percentage points from the 2009 survey, jumping from 46 percent to 83 percent. In-game ads are also still popular, with 45 percent of developers taking advantage of this revenue stream.


The big change, Mochi Media product manager Colin Cupp said, is that developers now have access to many different types of monetization. Developers are also more experienced. About 27 percent have been making games for two to five years, and another 12 percent have been making Flash games for more than five years. About 8 percent of developers and publishers have published more than 21 games. But 63 percent have made five or fewer games.


“They can distribute their games and reach more people,” Cupp said. “They’re more sophisticated.”


About 60 percent of developers say they now make Flash games full-time, compared to 50 percent a year ago. Also, those developers are growing up into publishers, with 21 percent of companies now doing both development and publishing. Only 4 percent are just publishers. Some 75 percent say they are developers only, roughly the same as a year ago. In general, there’s still a shortage of Flash game developers, Cupp said.


About 97 percent of the developers are male and 75 percent of the developers are under 35. The largest age group is 25 years old to 35, which accounts for 43 percent of the population. A lot of the effort is solitary, with 57 percent of developers saying they make their games alone.


About 75 percent of games are made in less than three months. And 25 percent are made in less than a month.


But it’s still tough being a Flash game publisher. About 63 percent of Flash game sites get less than 200,000 visitors per month. About 32 percent of developers say that their games are played 200,000 times or less in their lifetimes. Only a lucky 3 percent say that their games have been played more than 10 million times. About 50 percent of developers say they make less than $500 a month from developing games. About 5 percent make more than $5,000 a month.


Here’s a look at last year’s survey.


Next Story: Egypt restores Internet access amid continued Mubarak protests Previous Story: Why rewriting code can be startup suicide





Whenever you hear a business executive or politician use the term "American competitiveness," watch your wallet. Few terms in public discourse have gone so directly from obscurity to meaninglessness without any intervening period of coherence.



President Obama just appointed Jeffry Immelt, GE's CEO, to head his outside panel of economic advisors, replacing Paul Volcker. According to White House spokesman Robert Gibbs, Immelt has "agreed to work through what makes our country more competitive."



In an opinion piece for the Washington Post announcing his acceptance, Immelt wrote "there is nothing inevitable about America's declining manufacturing competitiveness if we work together to reverse it."



But what's American "competitiveness" and how do you measure it? Here are some different definitions:



  • It's American exports. Okay, but the easiest way for American companies to increase their exports from the US is for their American-made products to become cheaper internationally. And for them to reduce the price of their American-made stuff they have to cut their costs of production in here. Their biggest cost is their payrolls. So it follows that the simplest way for them to become more "competitive" is to cut their payrolls -- either by substituting software and automated machinery for their US workers, or getting (or forcing) their US workers to accept wage and benefit cuts.


  • It's net exports. Another way to think about American "competitiveness" is the balance of trade -- how much we import from abroad versus how much they import from us. The easiest and most direct way to improve the trade balance is to coax the value of the dollar down relative to foreign currencies (the Fed's current strategy for flooding the economy with money could have this effect). The result is everything we make becomes cheaper to the rest of the world. But even if other nations were willing to let this happen (doubtful; we'd probably have a currency war instead as they tried to coax down the value of their currencies in response), we'd pay a high price. Everything the rest of the world makes would become more expensive for us.


  • It's the profits of American-based companies. In case you haven't noticed, the profits of American corporations are soaring. That's largely because sales from their foreign-based operations are booming (especially in China, Brazil, and India). It's also because they've cut their costs of production in the US (see the first item above). American-based companies have become global -- making and selling all over the world -- so their profitability has little or nothing to do with the number and quality of jobs here in the US. In fact, it may be inversely related.


  • It's the number and quality of American jobs. This is my preferred definition, but on this measure we're doing terribly badly. Most Americans are imprisoned in a terrible trade-off -- they can get a job, but only one that pays considerably less than the one they used to have, or they can face unemployment or insecure contract work. The only sure way to improve the quality of jobs over the long term is to build the productivity of American workers and the US overall, which means major investments in education, infrastructure, and basic R&D. But it's far from clear American corporations and their executives will pay the taxes needed to make these investments. And the only sure way to improve the number of jobs is to give the vast middle and working classes of America sufficient purchasing power to get the economy going again. But here again, it's far from clear American corporations and their executives will be willing to push for a more progressive tax code, along with wage subsidies, that would put more money into average workers' pockets.



It's politically important for President Obama, as for any president, to be available to American business, and to avoid the moniker of being "anti-business." But the president must not be seduced into believing -- and must not allow the public to be similarly seduced into thinking -- that the well-being of American business is synonymous with the well-being of Americans.



Robert Reich is the author of Aftershock: The Next Economy and America's Future, now in bookstores. This post originally appeared at RobertReich.org.











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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Satellite TV - Stop Wasting Your Money on Pay TV and Get Free TV now. by thenyouwin


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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


bench craft company reviews

Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Online writing jobs provide recession-proof work for anyone who can read, write and has a computer. This is an easy career to start; one where you can literally start making money right away. So what types of work is available for those who want to work from home as a freelance writer, earning money completely online? Following are a few.

Types of Online Writing Jobs

1. Blogging for Internet Marketers and Affiliate Marketers: There are plenty of online writing jobs in the blogging sector. Why? Because there are affiliate marketers and other online marketers who make their living running several blogs at once.

Some may operate 10, 50 or 100 blogs or more. And, they simply don't have the time to write copy for all of them. So, they hire freelance writers to write blog posts. These posts are usually short -- 150-250 words.

The rate for this is usually in the $5 to $20 per post range. Although there are freelance blog writers who make much more, depending on the topic.

2. SEO Article Writing: What is this? SEO is the acronym for search engine optimization. Search engine optimization is just a fancy phrase for writing copy in such a way that it helps web surfers to easily find things online.

For example, if you wanted to find out about SEO writing, what would you type into your favorite search engine to do that? You'd probably go to Google or Yahoo or MSN and type in "what is SEO" or "SEO copywriting?" Something along those lines, right?

Then, pages and pages of results would pop up. Once they do, you'd start clicking to read up on the subject. The phrases "what is SEO" an "SEO copywriting" are called keyword phrases. SEO article writers write web content using keyword phrases supplied by the firms who hire them.

You can make $15, $25, $35 or more per 350-500 word article as an SEO article writer.

3. Special Report Writing for Corporate America: Another lucrative sector of the online freelance writing jobs market is special report writing. Companies hire freelance writers to produce special reports on everything from how to effectively work with a web designer to how to buy car insurance online.

You can charge anywhere from $10 to $35 per page -- on the low end, for these reports. Yes, per page!

The reason companies are so willing to pay freelance writers to do special reports is that they use them as sales tools. They may use them as free giveaways for signing up to a newsletter, or as an enticement to take a one-day seminar (that cost a few thousand bucks). And, paying a freelance writer a few hundred dollars is a drop in the bucket compared to what these reports make for companies when used as sales tool.

As you can see, there are many types of online writing jobs. And, you don't need any special education to pursue them. All you need is a computer, a simple website, some marketing muscle and a desire to succeed.

The beauty of online writing jobs is that you never have to worry about being laid off -- ever. Now that's job security!



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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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Small Business <b>News</b>: What&#39;s Your Brand?

What's your brand? Branding in small business can be the key to success. When marketing globally or locally, branding sets you apart. But there is much more.

AMERICAblog <b>News</b>: BREAKING: Mubarak resigns as head of his party

News and opinion about US politics from a liberal perspective.

Fashion <b>News</b> - Week in Review: Kate Moss Gets Engaged, Gisele <b>...</b>

Here's all the fashion news that's fit to print! Enjoy!


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